It's horrifying how quickly you fail the first time your friend convinces you to give it a go. A female voice constantly says "Begin" and "Game over", sometimes overlapping as you fail again and again within seconds of starting. So many things go through your head:
If it was only a little slower, then I could get the hang of it.
If only there were a practice level, you know, like other games have.
That one part is way too hard! You have to do a full 180!
If only it gave me this sequence!
Yes, 10 seconds! Wait? NO! Why is it titled?!
IT CHANGES INTO A PENTAGON, THAT'S NOT FAIR!
That shouldn't count—I was on the line.
If it snapped to sides, it'd be better.
Oh, come on! I ran under that wall!
These were just my way of making excuses, but I'm glad it's as hard as it is. I'm also glad it only gets harder. I've still yet to unlock "Hardestest" mode and I'm proud that my time on "Hardester" is a measly 11 seconds. I can't count the number of times I've died at 1:54 seconds (It's not possible to get a lower score). Perseverance is a funny word, but at the very least, this game taught me it's OK to fail. and fail...and fail, and fail again.
Life Lesson 1: "Suckin' at something is the first step to being sort of good at something."
This game also taught me that I don't need it to be easier. There are so many times when I look at things that didn't come out just right and I think of all of the systems that could've made things better. I want to find something and say, "This thing. This thing right here. It could be better. Let's get some people on that." Yet so often what could be better is me, and I'm the one that needs to get on it. I think this is something that a lot of people can relate to. I don't like to think that the reason something failed was because of my inability, but really, how often is it beyond my control to make it work? When life gives you lemons, figure out why you asked life for lemons. This is actually my core philosophy now; "Just be better." As naive as it sounds, I'm not willing to accept there are things that I cannot do; it's really empowering.
Life Lesson 2: When things don't go right, think about what I can do to simply be better.
It also taught me that there's always someone better. This may sounds like a contradiction, what if I want to be the best, but there's always someone better than I am? What happens then? Well, the majority of the "record times" on my computer are because of other people.
Those moments when you know you're getting close to the record are indescribable. When I do better the record, you bet I go and let everyone know that I'm a BAMF at Super Hexagon. I know that in a few hours someone will have a new time for me to beat which is somehow always a second or two more than what I can reach, but for that brief moment, I was the best and there was no one to stop me. At first, it frustrated me that a difference person’s score was not only better than mine, but that I had to look at it every single time I died; that I'd see a reminder that I didn't do well enough yet again. Having people better than me is just as important to me as telling myself that I can do anything. Together these two things tell me that I have no reason not to try, and I have no reason to ever stop trying.
All in all, Super Hexagon is one of the greatest games I've ever played. The endless onslaught of walls will provide for a brutal 10 seconds of fun, whether it's a mind numbing way to get through a lecture, or a mind opening experience.