Voice control: the new gaming way

TechNews Writer
Mon Mar 04, 2019

Voice control is becoming increasingly popular day by day. With billions of dollars being invested in making these speech bots smarter and wittier, we have found a notorious addiction to adding games to these devices. Games have always been an integral part of human society, as we have evolved from the most basic games of wrestling to now becoming any wrestler we desire with the virtual world. Researchers and developers have now found a way to combine both the complexities of social interaction with speech synthesis and the fun and simplicity of games.

Some of these simple games are now even being sold in the form of a personal assistant device such as the Amazon Alexa and the Google Home. We have somehow successfully applied algorithms of math and probability to not only play with these virtual assistants but also to compete with them. With the introduction of games like tic-tac-toe, rock-paper-scissors, "Guess Who," and many others, this translates into a rich and diverse user experience. Furthermore, visually impaired people can also participate in these games, as it is a new beginning to virtual games. Visually-impaired people have the greatest ability to hear the slightest of sounds and interpret. Voice assistants are not totally perfect, but they could give the visually-impaired a whole new way to interact with the world. Voice assistants are a revelation for the blind to overturn their weakness into power.

While we only play games, Alexa not only plays but keeps track of scores and considers other players, thereby having a great party gag. Alexa has now become a household name with games supporting interactive learning for kids to drinking games for parents and younger audiences (provided they are exclusively over 21 of course) alike. One of the leading concerns regarding the use of this service is data protection and privacy, as placing a device in your home lets the manufacturers learn your habits, your way of life, and form a file on you for targeted advertisements seems a bit implausible but is highly possible. And one of the largest retailers in the world at the helm of this service ship can mean an increase in business with targeted ads, besides nothing is truly free when it comes to the internet.

Games you can play on Amazon Alexa and Google Home:

  1. "Mystery Sounds":

Great at speculating sounds? On the off chance you are, it's worth playing. You can test your abilities playing "Mystery Sounds." In this game, Google Home will play everyday noises and you will get a chance to guess what it is. For each right answer, points are awarded, and replying quickly fetches more additional points. It is fun playing with children, who tend to marvel at everyday sounds.

  1. "Absolutely Amazing Trivia":

Trivia is one kind of game that suits all types of age group – kids, teenagers, adults. It is a fun game that can be played among family and friends. This trivia covers a wide range of topics and keeping people entertained.

  1. "Freeze Dance":

It is a game available on Google Home to play with friends at kid’s birthday parties or at any kind of family get together. The game basically follows by playing music and pausing it suddenly. A voice will give the people directions, explain rules and animate the party telling people which silly dance moves to make.

  1. "21 Blackjack":

This game has been a favorite for many card players. The game is available on Google Home and Alexa. The rules remain the same; we need to get as close to 21 without busting. The dealer will give you voice instructions and tell us which cards we have in our hand. Then the voice will also tell us the situation and whoever gets closer to 21 without surpassing is the winner.

  1. "Songpop":

"Songpop" is somewhat like trivial games. The only difference is that "Songpop" lets us choose a genre and then gives a small clip from a song and we must guess it. There is a good chance that one might run out of songs initially and then genres as well.



Appears in
2019 - Spring - Issue 6