Image courtesy of Good-Feel
I bought "Yoshi’s Crafted World" hoping I would have a better time with it than with other "Yoshi" games I’ve played recently, but worried I’d be disappointed. The demo that Nintendo offered had intrigued me, but would the game live up to it? In a surprising turnaround of the "Yoshi" series for me, I’ve had a really good experience with "Yoshi’s Crafted World."
The developers broke out of the traditional "Mario" platformer mold, and I think it was entirely due to this that the game kept my attention the whole time it took me to beat it. Instead of having a half-dozen or so worlds with the same number of levels in each, Yoshi’s Crafted World has 16 mini-worlds of two to four levels. You don’t end up feeling stuck in a world long after the developers ran out of level ideas. In fact, each level has a unique aspect that it’s entirely themed around, like wearing a dinosaur skull as a battering ram or evading ax-wielding killer clowns. There are also a number of mini-game-like levels where you find yourself taking control of cardboard mecha-Yoshi, racing cars, and bopping Monty Moles, among other things.
As someone who has spent a significant amount of time crafting, I also enjoyed the aesthetic. More commonly known crafts like paper stars and origami are joined by crafts I haven’t thought about in years, like twirled paper. The costumes add a fun collectible element and are also important for the completionist who wants to get that full-health Smiley Flower, because in addition to being cute, they also take a certain number of hits for you before falling off. Unfortunately, the music was the same melody in a dozen different styles, and it got a little grating at times. Still, I found myself enjoying some of the versions… but also avoiding others.
I also was really impressed by the Poochy pup missions. For every single level, you have the option to play it in reverse, on the “flip side,” in order to collect Poochy’s runaway pups. Since you’re seeing the backside of a crafted set, that means that you’re seeing support material and uncovered props that you can’t see from the front of the level. They modeled every single level like an actual craft scene, complete with the text on the back of the cardboard boxes. I really appreciated that attention to detail, both as a gamer and a crafter.
There are endless tasks for the completionist to work on, too. In addition to the varied number of Smiley Flowers you can collect in each level, there are also Smiley Flowers you can get at the end for collecting 100 normal coins, having full health, and collecting 20 red coins. Plus, there are the Poochy pup flowers, and flowers for going on scavenger hunts for craft items for the robot caretakers.
In conclusion, I recommend "Yoshi’s Crafted World" to anyone who wants a fun, light-hearted platformer to play, something I didn’t think I’d be able to do after "Yoshi’s Woolly World" bored me so quickly. The attention to detail made it really enjoyable to play, and there are endless tasks to keep you busy after you beat the game.